Automatic update on Steam.
Big milestone today! The game is finally complete and brought onto the new releases on steam :D
2 years ago I foolishly thought it would be a terrific idea to try and make a game without writing a single line of code (I really struggled to get my head round programming at uni). But thanks to the magic of UE4 blueprints system, and Rama providing extra nodes, today I've pulled it off!
Though I've probably lost a bit of my sanity in the process, but I guess that's indie dev for ya
Overdosed: A Trip To Hell is finally coming out of Early Access on 23rd May with our final update! This sees the game complete with the never before seen Mansion arena!
Its been a long road to bring this game to life and I've learned a lot over the past couple of years. It's always been my aspiration to create games that I can be proud of and share my creations with the world. Hopefully, if enough of you buy it I can continue on to bigger and better games in the future :D
I know there's not been as many updates recently or communication from myself. Rest assured that the game is still being worked on, the next big update (and trust me it's a big one) will introduce the haunted theme which is looking pretty sweet to far I might add. Making assets for it takes time and each room in the adventure mode needs to be hand crafted to suit the theme. It doesn't help that unreal engine makes building these rooms as awkward as possible when working inside blueprints, but I'm sure we'll get there in the end ;)
Since release on Early Access we've been dedicated to improving and adding to the game. Here's whats been added/changed to date:
There will be more stuff to come in the coming months, I promise ;)
If you want to see more or discuss the game then check out the steam page here:
Lazy Games proudly announces the long-awaited Early Access release of Overdosed - A Trip To Hell! To celebrate there's a discount! Head over to the steam store for 10% off!
Take an intense experimental form of LSD and battle against hordes of nightmarish creatures in randomly generated roguelike adventures and arena style levels. Basically run around with an Uzi in each hand wildly spewing bullets in all directions! Fun for all the family! Influenced by the colourful craziness of Hotline Miami, Overdosed takes those run and gun elements and ramps up the intensity as you scramble looking for cash piles, ammo and more drugs while defending yourself against many terrifying enemies.
The real meat of the game is in the roguelike Adventure mode where the main goal is to progress through 5 randomly generated stages, each one with their own unique set of objectives to complete in order to progress. Every level will be different each time you play. Pickups like ammo/cash/drugs spawn at random locations which you must hunt for if you want to survive the constant onslaught of enemies, side objectives, mass confusion and general mayhem!
Also includes Arena mode where you start with just Duel Uzi’s and limited ammo. Fight increasingly frantic waves of enemies and earn points to purchase additional weapons and gadgets within the level. There’s no order of unlocks so you can play it your way and spend your points however you like. Each wave gets harder than the last with more enemy numbers and the introduction of new enemy types.
Now, Early Access does mean we are still working on it. We'll be looking to update it regularly with new and improved content. Additional themes such as Haunted and Hospital are planned as future content which will drastically increase the size and scale of the game as each theme will have its own set of enemies with their own unique characteristics. The community will be able to pitch in their ideas through the steam forums to help make this game epic!
Hi everyone, yesterday I took a little visit to EGX to check out a few things including trying out VR for the first time. There was so much going on it was just impossible to get round everything in just a day, especially when there's a queue for all the big name games and what-not. Here are few pics I took from my crap (phone) camera!
...and yes that's a life size tie-fighter! Anyways the highlight of the day just had to be trying out the upcoming HTC Vive - Valves answer to the Occulus Rift. The game they had on it was Elite Dangerous and it was simply amazing! I've never felt so immersed in a game before, I felt like I was actually piloting a space fighter. Just looking around the cockpit, weaving around asteroids, trying to figure out which of the many buttons activates the missiles, it was all mind blowing! HOWEVER, and yeah it's a big however... the resolution needed to be much higher for me to be completely sold on it. And HTC Vive is supposed to be the best for resolution. VR is the future but it may be a few years off from being a worthwhile consumer product. Still worth checking out at these events though!
So what's going on with Overdosed?
My list of things to do with this game is getting smaller and smaller! But it's still very hard to predict when it will be ready for Steam Early Access, but we're looking at mere weeks away. I find myself just refining almost everything to make it the best it can be. It may not be the most efficient way of developing but if I see room for improvement I feel responsible for making it happen. Even when we release on Early Access the game will be constantly updated with both fixes and new/improved content. There's just so much we want to put in this game but we know we can't just keep it to ourselves forever :D
Here are a few new shots of the new UI, improved flamethrower, and a load of dead enemies!
More on Adventure mode
You’d be forgiven for thinking this project was dead with the complete lack of social media activity. So don’t worry, it isn’t dead! :D I’d love to be more active on twitter and whatnot but posting on social media does not get the game done, and that’s my priority right now. On the plus side it does mean I have lots of new things to show you which include the primary and bonus objectives of adventure mode (incorporating heavy enemy numbers and various pickups will come later).
Structure of adventure mode
Objectives for each stage
Every stage will have its own objective(s) to be completed to open a locked door (behind will be the exit). As each level is randomly generated it won’t be straight forward to find them. The objectives will be clearly identifiable with the colour of the lights e.g. a blue room will have some sort of objective in there; a green room is a completed room. Each theme will have the same structure which is as follows:
Within each of these stages however will be a choice of 3 bonus objectives
As you can imagine, bonus objectives are only optional and can be left alone if desired. However you miss the opportunity to reap the rewards if you complete them without dying/timer running out. All 3 of them are a challenge and will test your skills and dexterity. You will have to make the decision prior to activating them based on how much health/ammo you have to see if it’s worth the risk. If you succeed you are rewarded with a ‘loot chamber’ with health restoration/ammo and other pickups! These objectives are as follows:
Pit of Doom – You have to kick X amount of enemies into the 4 pits, enemies will not stop coming until you succeed, or die.
Death Run – Fight your way down a corridor of death and plug the enemy spawners, the further you get down the corridor enemies spawn less frequently.
Guard the Stash – Protect a massive mound of cocaine from enemies shoving their face in it for 2 minutes.
Next on the agenda