I’m now moving onto the level design side of things and creating an arena level for the arena mode. This will pit the player against endless waves of enemies that get progressively harder each wave. Health and ammo won’t last forever so the player must spend the score they get (from killing enemies) on health packs, ammo and additional weapons. At the moment though, I have the enemy waves working and a few health/ammo drops to help me along as you can see in the vid below.
Next on the agenda is giving the player the ability to spend score on stuff and making the level look pretty... only for the player to mess it up again with blood and guts!
So yeah, I'm calling this little project LSD. It's gonna blow your mind!
Anyway, I've been busy with other stuff which is why I haven't posted in a while, but in the meantime I've made progress on a few things:
I've done models + animations for 2 new enemies.
And just generally making things look nice, in the vid below you can see how it's shaping up. There's now blood effects when the enemies are hit, they bleed, there's muzzle flares and the green goo is animated (this will do damage to the player).
There's a lot more visual progress this week. The chairs have been replaced with something a bit more terrifying. There's also little spider things that move a lot faster. And blood, lots of luminous blood! All fully animated with a running anim, attacking anim, and dying anim.
Here are some of the pickups for health/ammo. The base model rotates slowly whereas the outer ring rotates a lot faster.
This week I've been working on a flamethrower and making some decent meshes for the weapons/pickups. Also I was going to have the 1st weapon some assault rifle but instead I've gone for dual Uzi's (modelled from a Mac10). Just to make it a bit more gangsta lol
In the vid you can see the meshes in-game and how the flamethrower works (no flame yet so its just a spherethrower) but it does set enemies on fire which lasts for 5 seconds and hurts them.
And another thing, I'm feeling a kickstarter coming on, so prepare your wallets!
Our new project is a top down shooter, probably going to lean towards arena style levels where the player has to survive for as long as possible against hordes of enemies. Haven't made any meshes yet so atm theres just a blue guy and chairs/other props as an enemies.
As you can see in a vid below there is a larger/stronger chair enemy and one that behaves a bit different - the drifter.
The drifter aims to get within a certain radius of the player and fires a goo projectile at the player. This creates a hazardous puddle that will harm the player if they run through it. (Similar to the spitter in L4D2). In terms of weapons there is a standard rifle, a shotgun. A flamethrower which will light enemies on fireis in the works :)
An update for Generic Jack is finally out. Just a few bug fixes here and there and of course the big game breaking bug on the ipad 3 where the buttons wouldn't show up. Well... it's now FIXED!
So go update the game on the App Store (you have to go to the 'Updates' tab)
Or if you haven't already download the game!
It's been a crazy year and a half. But it's finally happened, Generic Jack is on the App Store for the world to see! With this being our first ever game we didn't know what to expect. We had no idea how many downloads we were going to get, what the reaction would be, or even if Apple would put it on the App Store. At time of writing the game has been out for 2 days and we've hit the 2K downloads mark. None of us expected it to be so popular :D
The launch hasn't been without its problems though. There are some significant issues on the iPad 3 with the buttons not showing up, thus making it impossible to play. These issues have now been fixed and a patch has been sent to Apple. So as soon as Apple review the changes then everyone can update the game and it should work as intended.
So if you own an iOS device that meets the min requirements don't be a fool and miss out! Click the link below.
We got there in the end...
The Generic Jack BETA is now available to slap onto your iOS device!
Take note that you will need to sign up to the beta here: www.lazygames.org/beta before you can play it. If you haven't given us your UDID then the game simply will not install.
Also iphone4/iphone4S/ipodtouch4 users there are currently some performance issues that make the game feel slow and unresponsive. So for maximum enjoyment get a hold of any of the other iOS7 capable devices :)
We’ve been hard at work getting everything ready for the upcoming beta release, so I can gladly say that all levels are pretty much built and currently having some last minute test runs.
Also we’re taking submissions for the beta! Check out the Beta page on the top right, there you will be able to submit your email address and we will get in touch.
The beta will include everything we’ve been talking about for the past year, three fully playable levels. Obviously because it’s a Beta release so not everything will be finished and you guys can expect bugs. This is why want you guys to test the hell out of it, make sure there isn’t any game breaking bugs and of course anyone that signs up will get a full credit from us and maybe even some gifts ;)
WE ARE ALMOST THERE!! Honestly guys, we are so close I can even taste it! Strangely, it tastes like jaffa cakes but never the less once we have finished testing we will take it back to the shop and iron out the creases.
Lazy Games is also going on the road! We’ have decided to attend Eurogamer this September where we will be mindlessly promoting Generic Jack and giving out goodies.
Finally thanks to all the supporters and followers of the game and thank you for taking the time to read this crappy blog post.
That's right! The beta for our upcoming iOS game Generic Jack is nearly upon us. You can sign up for it right here (or hit the beta tab on the top of the page, whatever floats your boat).
So when will it start?
Early May (no exact date yet). First, we will email you with instructions on how to provide us with your device(s) UDID. This is required for us to allow the game to run on your device. We will then email you the download link and details on how to install it on your iOS device.
So what are you waiting for? Fill in the form on the beta page to make sure you can play the beta as soon as it's released!
For those wondering where the rest of the blog entries went, they got deleted :( A certain person ended up messing with the home page whilst making the beta page (god knows how) and now everythings deleted. This person is banned from touching the home page now so we should be alright.... :P