After watching loads of very long lectures and tutorials about blueprints and how they work, I have decided that they are awesome! I have had previous experience with UE3 and its kismet, and I really does remind me of that sort of visual scripting only on drugs! The stuff you can do and the such ease changes the development process, streamlines it so that any subtle changes to game objects, code or blueprints is very straightforward.
I have the shooting working, kind of, it's not really at the stage of what I want it to be. It's quite annoying but I won't go into any boring details. I've solved minor issues for now, which will only help aesthetics and simulate what I want. The video below shows what shooting will be similar to, except eventually it will start shooting from the location where the player touches the screen.
Weapons systems are an absolute next step in the design tree, at the moment the character controls a simple line trace shooting setup for the Uzi. And since unreal explicitly doesn't feature any weapons systems I have to find some way to do that. Another thing on my mind is testing on iPad, probably another main goal in the coming weeks is to get it working in my hands. In the mean time I'll probably update you guys in a couple of weeks.
Thanks for reading!